Actions

What video games have

From

What video Games Have to Teach Us About Learning and Literacy, By James Paul Gee.

The Thirty Six Learning principles.

(From the appendix)

  1. The Active, Critical Learning Principle
  2. Design Principle
  3. Semiotic Principle
  4. Semiotic Domains Principle
  5. Metalevel Thinking About Semiotic Domains Principle
  6. "Psycosocial Moritoriam" Principle
  7. Committed Learning Principle
  8. Identity Principle
  9. Self-knowledge Principle
  10. Amplification of Input Principle
  11. Achievement Principle
  12. Practice Principle
  13. Ongoing Learning Principle
  14. "Regime of Competence" Principle
  15. Probing Principle
  16. Multiple Routes Principle
  17. Situated Meaning Principle
  18. Text Principle
  19. Intertextual Principle
  20. Multimodal Principle
  21. "Material Intelligence" Principle
  22. Intuitive Knowledge Principle
  23. Subset Principle
  24. Incremental Principle
  25. Concentrated Sample Principle
  26. Bottom-up Basic Skills Principle
  27. Explicit Information On-demand and Just-In-Time Principle
  28. Discovery Principle
  29. Transfer Principle
  30. Cultural Models about the World Principle
  31. Cultural Models about Learning Principle
  32. Cultural Models about Semiotic Domains Principle
  33. Distributed Principle Principle
  34. Dispersed Principle Principle
  35. Affinity Group Principle Principle
  36. Insider Principle